About the book: Mr. Farber identified leaders in the field of game and game design through literature reviews and surveys. He contacted them and asked them a series of questions based on issues and trends in gaming and game design in education. The book is a survey of best practices aggregated from interviews with experts-in-the-field of game-based learning.
Reviews: "Walk into Matthew Farber’s middle school classroom and you’ll meet students who consider themselves beta testers of innovative learning experiences. You’ll see an inspired teacher who understands how to combine cutting-edge game mechanics with instructional strategies like project-based learning. I haven’t had the pleasure of that classroom visit just yet, but reading Gamify Your Classroom is the next best thing. Farber, as author, shares his own journey into understanding the power of games for learning. He invites readers along as he interviews experts and learns from those on the frontiers of this exciting space. Then he brings us back to the magic circle of the classroom, where games create teachable moments for engaged, inspired learners." —Suzie Boss, author of Bringing Innovation to School and national faculty member, Buck Institute for Education
"Gamify Your Classroom is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and featuring insights from a host of educators and game designers, as well as his own enthusiastic adventures in the classroom, Matthew Farber's book is an impressive primer, revealing what works and what doesn't out here on education's exciting new frontier." —Lee Sheldon, author of The Multiplayer Classroom: Designing Coursework as a Game (2011)
Board Games
Institute of Play:One Night Ultimate Werewolf
Pandemic
HedBanz
AppsPrint-And-Play Games (Socratic Smackdown & Absolute Blast)
Q Design Games & Learning PDF
Platforms for Educational Games:Land of Venn
DragonBox
- BrainPOP's GameUp
- iCivics
Other Resources:GlassLab
Questions?
Mr. Farber identified leaders in the field of game and game design through literature reviews and surveys. He contacted them and asked them a series of questions based on issues and trends in gaming and game design in education. The book is a survey of best practices aggregated from interviews with experts-in-the-field of game-based learning.
Reviews:
"Walk into Matthew Farber’s middle school classroom and you’ll meet students who consider themselves beta testers of innovative learning experiences. You’ll see an inspired teacher who understands how to combine cutting-edge game mechanics with instructional strategies like project-based learning. I haven’t had the pleasure of that classroom visit just yet, but reading Gamify Your Classroom is the next best thing. Farber, as author, shares his own journey into understanding the power of games for learning. He invites readers along as he interviews experts and learns from those on the frontiers of this exciting space. Then he brings us back to the magic circle of the classroom, where games create teachable moments for engaged, inspired learners."
—Suzie Boss, author of Bringing Innovation to School and national faculty member, Buck Institute for Education
"Gamify Your Classroom is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and featuring insights from a host of educators and game designers, as well as his own enthusiastic adventures in the classroom, Matthew Farber's book is an impressive primer, revealing what works and what doesn't out here on education's exciting new frontier."
—Lee Sheldon, author of The Multiplayer Classroom: Designing Coursework as a Game (2011)